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5.1.1 Stage 1: Novice

Normally, the instruction process begins with the instructor decomposing the task environment into context-free features which the beginner can recognize without previous experience in the task domain. The beginner is then given rules for determining actions on the basis of these features, like a computer following a program.

For purposes of illustration, let us consider two variations: a bodily or motor skill and an intellectual skill. The student automobile driver learns to recognize such interpretation-free features as speed (indicated by the speedometer) and is given rules such as shift to second when the speedometer needle points to ten miles an hour. The novice chess player learns a numerical value for each type of piece regardless of its position, and the rule: "Always exchange if the total value of pieces captured exceeds the value of pieces lost." The player also learns to seek center control when no advantageous exchanges can be found, and is given a rule defining center squares and a rule for calculating extent of control. Most beginners are notoriously slow players, as they attempt to remember all these features and rules.