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    Tech. Skeeball


The purpose of this game is to score as many points as possible in the allotted time. Points are scored based on the point value assigned to the hole that the balls fall through. In order to create the game an Arduino microprocessor was programmed to control two 7-segment displays that show score and time. To count the points when a player has scored, each hole is set up with break beam IR sensors. The Arduino reads information from the sensors and when an object interrupts the sensor signal the points are added to the player's score based on the sensor that was interrupted.

Materials for Tech. Skeeball

  • Two 3.29" x 2.15" Solderless Breadboard
  • Two 1.2" 7 Segment Display
  • Five Infrared Sensors (Trasmitter and Reciever)
  • One 16mm Red LED Lock Push Button
  • One 1k Ohm Resistor
  • Two Jumper Cables (Male to Male)
  • Five Jumper Cables (Male to Female)
  • One Arduino Uno
  • One USB 2.0 A-B Type Cable
  • Recycled Cardboard

More information about the list of materials and how are these built into the Tech. Skeeball can be found within the Instructions Manual document below.

A Manual is also provided for teachers and educators containing every detail needed for mentoring students for the development of the Tech Skeeball with basic engineering concepts.